
We now have collision with the snakes tail causing a game over like hitting the walls, the food randomly spawns, the tail extends when the food is eaten and we have a scoreboard keeping count of the food eaten by the snake. Our snake game is pretty much done. Here is a look at the state of the code:
from turtle import Screen
from snake import Snake
from food import Food
from scoreboard import Scoreboard
import time
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Snake Game")
screen.tracer(0)
score = Scoreboard()
snake = Snake()
food = Food()
screen.listen()
screen.onkey(snake.up,"Up")
screen.onkey(snake.down,"Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
screen.update()
time.sleep(.1)
snake.move()
#Detect collision with food
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
score.increase_score()
#Detect collision with wall
if snake.head.xcor() > 280 or snake.head.xcor()< -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
game_is_on = False
score.game_over()
for segment in snake.segments:
if segment == snake.head:
pass
elif snake.head.distance(segment) < 10:
game_is_on = False
score.game_over()
screen.exitonclick()
from turtle import Turtle
STARTING_POSITIONS = [(0, 0), (-20, 0), (-40, 0)]
MOVE_DISTANCE = 20
UP = 90
DOWN = 270
LEFT = 180
RIGHT = 0
class Snake:
def __init__(self):
self.segments = []
self.create_snake()
self.head = self.segments[0]
def create_snake(self):
for position in STARTING_POSITIONS:
self.add_segment(position)
def add_segment(self, position):
new_segment = Turtle("square")
new_segment.color("white")
new_segment.penup()
new_segment.goto(position)
self.segments.append(new_segment)
def extend(self):
self.add_segment(self.segments[-1].position())
def move(self):
for seg_num in range(len(self.segments) - 1, 0, -1):
new_x = self.segments[seg_num - 1].xcor()
new_y = self.segments[seg_num - 1].ycor()
self.segments[seg_num].goto(new_x, new_y)
self.segments[0].forward(MOVE_DISTANCE)
def up(self):
if self.head.heading() != DOWN:
self.head.setheading(UP)
def down(self):
if self.head.heading() != UP:
self.head.setheading(DOWN)
def right(self):
if self.head.heading() != LEFT:
self.head.setheading(RIGHT)
def left(self):
if self.head.heading() != RIGHT:
self.head.setheading(LEFT)
from turtle import Turtle
import random
class Food(Turtle):
def __init__(self):
super().__init__()
self.shape("circle")
self.penup()
self.shapesize(stretch_len=0.5, stretch_wid=0.5)
self.color("blue")
self.speed("fastest")
self.refresh()
def refresh(self):
random_x = random.randint(-260, 260)
random_y = random.randint(-260, 260)
self.goto(random_x, random_y)
from turtle import Turtle
ALIGNMENT = "center"
FONT = ("Arial", 12, "normal")
class Scoreboard(Turtle):
def __init__(self):
super().__init__()
self.hideturtle()
self.goto(0,280)
self.color("white")
self.score = 0
self.update_scoreboard()
def update_scoreboard(self):
self.write(f"Score: {self.score}", align= ALIGNMENT, font=FONT)
def game_over(self):
self.penup()
self.goto(0,0)
self.write("GAME OVER", align=ALIGNMENT, font=FONT)
def increase_score(self):
self.score += 1
self.clear()
self.update_scoreboard()
Now we want to rewrite the code for the section of main that checks if the head has collided with the tail. This:
for segment in snake.segments:
if segment == snake.head:
pass
elif snake.head.distance(segment) < 10:
game_is_on = False
score.game_over()
Its quite wordy and be better written with….